![]() Such approach makes a lot more sense than just applied broadly to everything. Of course, you could start something, let's call it a bundle of paksets, where all of the sets overlap in vision, automation and content. For some reason, this is the spirit of this community - we work together, just not that much That's why there will be more paksets, incompatible on various levels. But our approaches to graphical style, timeline, balancing etc. It's not that we all pakset people don't have something in common - Simutrans the program. I see it as alternatives rather than reinventing. ) are wasting time, re-inventing things already done. Otherwise developers of all the various paks (German, Dutch, USA, Britain. ![]() Quote from: wlindley on February 15, 2010, 03:55:24 PM PS if you do find a way of automating all of the pixel editing, I'm first in the queue to use it! I'm not trying to pour cold water on your idea, just speaking from experience Besides, many artists prefer to use other 3D programs or to do it pixel by pixel, and generate good results.īy all means try, but I fear that the amount of work trying to do what you are doing would also constitute re-inventing things already done (if the pngs exist already, why not use them rather than spend months re-drawing the same thing?) and would work out slower. Anything with player colours or night colours is also very difficult in your scheme. I wouldn't say what you are after is impossible, but is at least incredibly impractical (and I should know, given I like using blender and hate pixel editing, I keep my pixel editing to a minimum and it still accounts for ~50% of the pakset work). But (and this is a big but) there is a significant amount of post-processing required on the blender images in the GIMP to remove stray pixels, perfect alignments etc. Pak128.Britain is probably the pakset most-derived from blender models, so in theory is best suited for such an approach. Lovely idea, but I don't think it would work. Roads would need to be converted to have give-way markers on the right instead of left, and US road markings, but that shouldn't be too hard (in any case, I think a USA roads set exists somewhere anyway, you could ask about using that). If you start with pak128.Britain, you could certainly use the tracks, rivers, and grounds (there is even a desert texture!) without any modification. The only thing is that many pak128 buildings were hand drawn I think. In theory, you could stick any blender model in the pak128.Britain lighting setup, and get a consistent result. All the pak128.Britain models have lighting setups in them for pak128.Britain, which is essentially a standard for all pak128.Britain buildings (I certainly try to encourage that for consistency's sake). Yes (in the case of pak128.Britain) - it's called my hard disk Just ask for what you want and I can send them. png were made from? Is it true that by loading different light sources, it should be possible to convert "regular" pak128 to British or whatever USA lighting is chosen? Is there a repository of the blend files that the various. Quote from: wlindley on February 15, 2010, 02:50:01 PM
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